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Showing posts with the label haunted buildings

Elements That Might Affect Hauntings

Aokigahara Forest at the base of Mt. Fuji in Japan has taken on the tragic nickname of "Suicide Forest." Every year, hundreds of despondent people enter the forest, some of them camping for a time to put their heads in the right place to make the final desperate sacrifice of their mortal life in this beautiful natural setting. Such a location, for 14 square miles of size, and given the amounts of death should be quite haunted, but there are more reasons than just those for why it could be exceptionally haunted. Most haunted locations have death associated with them - that crossing over from this realm to the next, but how those deaths happen is as important as the fact that they passed on there. It appears that the moments that a person is dying, whether in fighting, defending, sickness, suicide or pain, the intensity of emotion and period of time are critical to adding layers in the environment of space "memories" or "markers." Surprise death, such as bei...

The Alchemy Of Hauntings

A person dies in a building and it's haunted, right? Considering how many buildings and how many deaths, especially the fact that 100-year-old buildings had their residents dying in them regularly instead of hospitals, we should have a lot more haunting situations than we do. Why does one building hold a haunting while another with a similar history does not? I call such haunting buildings "Spirit Vessels" Let's look at all the possible elements in creating a Spirit Vessel- GEOLOGY/COPPER/QUARTZ/SPRINGS/LEYLINES Mining towns like Tombstone are riddled with active hauntings, even though the buildings are wood structures - the copper running throughout the earth beneath the town seems to set an alchemy that counters poor building construction. Therefore, geology trumps building construction. Limestone is often found in haunting locations, as is granite, but it would appear that copper/quartz have an ability to be more potent to buildings that otherwise would be lesser v...